One subscription. Every sprite you'll ever ship.
Start free. Upgrade when you need HD-2D, bigger projects, or your own API key. Cancel any time — credits never expire.
Why StudioSprite? →Free
Kick the tires.
- Pixel art mode only
- 2 projects · 20 sprites each
- All browser tools + calculators
- Pixel-art generator (up to 128×128)
- All 40+ browser asset tools
- All 11 game-design calculators
- 14 AI text tools (NPC / quest / item / Steam copy…)
- Solo Dev Dashboard
- Marketing toolkit (Steam capsules, press kit, checklist…)
- Community: devlogs, challenges, tool-request voting
- Free asset marketplace (download only)
- Personal use only
Pro
For working indie devs.
or $182/yr — save $46
- Pixel + HD-2D
- 25 projects · 500 sprites each
- Project DNA + Art-Bible
- Publish to free marketplace
- Everything in Free
- HD-2D generation
- Pixel Editor + Animator
- Spritesheet + JSON + GIF + SVG export
- Project DNA + Art-Bible direction
- Bulk sprite tagging, moving, export
- Publish assets to the free marketplace
- Devlog cover uploads + featured eligibility
- Commercial license
Studio
Unlimited everything.
or $566/yr — save $142
- Unlimited projects & sprites
- Priority HD-2D queue
- Up to 5 seats
- Everything in Pro
- Unlimited projects + sprites
- Unlimited AI text credits
- Priority HD-2D queue (2× faster)
- Private library + private devlogs
- Up to 5 teammates
- Priority support
Prices in USD. Yearly plans are billed once per year and save 20% vs. monthly. Switch or cancel any time.
Compare plans
Everything that's in the box, side by side.
| Feature | Free | Pro | Studio |
|---|---|---|---|
| Monthly image credits | 20 | 450 | 1,500 |
| Monthly AI text credits | 50 | 1,000 | Unlimited |
| Projects | 2 | 25 | Unlimited |
| Sprites per project | 20 | 500 | Unlimited |
| Pixel-art generator | ✓ | ✓ | ✓ |
| HD-2D generator | — | ✓ | ✓ (priority queue) |
| Pixel Editor + Animator | — | ✓ | ✓ |
| Spritesheet / GIF / SVG export | — | ✓ | ✓ |
| Project DNA + Art-Bible | — | ✓ | ✓ |
| Bulk sprite operations | — | ✓ | ✓ |
| Browser asset tools (40+) | ✓ | ✓ | ✓ |
| Game-design calculators (11) | ✓ | ✓ | ✓ |
| AI text tools (14) | ✓ | ✓ | ✓ |
| Solo Dev Dashboard | ✓ | ✓ | ✓ |
| Marketing & Steam toolkit | ✓ | ✓ | ✓ |
| Community devlogs & challenges | ✓ | ✓ | ✓ |
| Download from free marketplace | ✓ | ✓ | ✓ |
| Publish to free marketplace | — | ✓ | ✓ |
| Commercial license | — | ✓ | ✓ |
| Seats | 1 | 1 | 5 |
Or top up with credits
Two separate buckets. One-time packs never expire and stack on top of your plan.
Image credits
For sprite generation · pixel art & HD-2D
AI text credits
For NPC dialogue, quests, Steam copy — 1 credit per run
Image and text credits are separate — buying one doesn't fill the other. Don't want to buy? Sell sprites and earn 80% back in image credits.
How credits work
Pixel art is cheap. HD-2D uses a heavier model, so it costs more per sprite.
- 5 — new project / master sprite
- 3 — variant
- 4 — evolution
- 2 — pose, expression, palette, accessory, direction
- 15 — new project / master sprite
- 12 — variant / evolution
- 8 — pose
- 6 — expression, palette, accessory
- 5 — direction tweak
Enhance prompt = 1 credit. Editing, animating, exporting, and downloading from your library are always free.
Refreshed each billing cycle. Used first. Doesn't roll over.
Never expire. Stack on top of your monthly grant. Available to every plan.
Earn 80% back as image credits when your sprites sell. Never expire.
Want the full breakdown? Read the credits guide →
FAQ
Yes — upgrade, downgrade, or cancel any time. We prorate the change.
Yearly is billed once per year and saves 20% vs. paying monthly. Pro is $182/yr and Studio is $566/yr.
Monthly plan credits reset each cycle. Top-up packs (both image and text) never expire.
Image credits power sprite generation (pixel art and HD-2D). Text credits power the 14 AI writing tools (NPCs, quests, Steam copy). They're separate buckets — running out of one doesn't affect the other.
Yes. Use the Top up button on your dashboard, or hit a 'not enough credits' wall — a modal pops up with packs for both buckets.
We do — all generation runs through StudioSprite's managed provider keys, so you never have to wire up your own API account.