Generating consistent tilesets
Use a project + DNA + reference images to keep AI tilesets cohesive across a whole level.
1. Make a tileset project
Create a project named for the biome ("Forest tileset"). Pixel art mode, asset type Tile, size matching your grid (16/24/32 px). The project locks palette, outline weight, lighting, and texture style for every tile inside it.
2. Anchor tile, then reference
Generate one anchor tile that nails the palette (usually grass/floor/sand). For every subsequent tile, drop the anchor into Extra reference before generating — the model matches palette and edge weight automatically.
3. Preview tileability
Open Tools → Tile Editor, drop your tile in, and verify a 3×3 repeat has no seams or repeating highlights.
Ready to try it?
Open the generator →