Importing into Godot 4
Godot 4 import setup, AtlasTexture, and AnimatedSprite2D from StudioSprite exports.
1. Project defaults
Project Settings → Rendering → Textures → Default Texture Filter = Nearest for pixel art (Linear for HD-2D). Drop the PNG anywhere in res://.
2. Animated sprite
Add AnimatedSprite2D → create new SpriteFrames → Add frames from sprite sheet → pick PNG, set H/V grid, select cells. Name the animation, set Speed (FPS), enable Loop.
3. Trigger from code
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
func attack() -> void:
sprite.play("attack")
await sprite.animation_finished
sprite.play("idle")
Ready to try it?
Open the generator →