How to Create Sprite Sheets (with AI, for Any 2D Engine)

From single-frame sprite to packed atlas with JSON manifest in three steps.

A sprite sheet is many animation frames packed into a single image with a JSON manifest describing each frame. It's the standard format every 2D engine understands.

Step 1: Generate the base sprite

Open the Generator, produce your character or monster, save to a project.

Step 2: Generate frames in the Animator

Open the Animator, load the sprite, pick the action (walk, idle, attack, hurt). Pick frame count (4/6/8). Auto-frame.

Step 3: Pack and export

Hit Export sheet. You get a power-of-two packed PNG + a JSON manifest with frame names, x/y offsets, and durations.

Drop into your engine

Unity: Sprite Editor reads it. Godot: SpriteFrames or AtlasTexture. Phaser: load.atlas(). GameMaker: import as sprite. Aseprite / TexturePacker: open the JSON directly.

More

Ready to try it?

Open the generator →