How to Create Sprite Sheets (with AI, for Any 2D Engine)
From single-frame sprite to packed atlas with JSON manifest in three steps.
A sprite sheet is many animation frames packed into a single image with a JSON manifest describing each frame. It's the standard format every 2D engine understands.
Step 1: Generate the base sprite
Open the Generator, produce your character or monster, save to a project.
Step 2: Generate frames in the Animator
Open the Animator, load the sprite, pick the action (walk, idle, attack, hurt). Pick frame count (4/6/8). Auto-frame.
Step 3: Pack and export
Hit Export sheet. You get a power-of-two packed PNG + a JSON manifest with frame names, x/y offsets, and durations.
Drop into your engine
Unity: Sprite Editor reads it. Godot: SpriteFrames or AtlasTexture. Phaser: load.atlas(). GameMaker: import as sprite. Aseprite / TexturePacker: open the JSON directly.
More
See the AI Sprite Sheet Generator.
Ready to try it?
Open the generator →