Enemy Scaling
Project enemy HP/ATK/DEF as they scale by level.
What it does
Plots how an enemy's stats grow as the player levels up. Pair with Damage Formula to verify combat stays balanced from Lv 1 to Lv 99.
How to use it
Set base stats and per-level multipliers for HP, ATK, and DEF. Project across a level range.
Designer tip
Keep the HP / damage-per-hit ratio roughly constant — players notice when a fight that took 3 hits at Lv 20 takes 15 hits at Lv 60.
Open the calculator
Open it at /calculators/enemy-scaling. Calculators run entirely in your browser — no credits charged.
Ready to try it?
Open the generator →