Enemy Scaling

Project enemy HP/ATK/DEF as they scale by level.

What it does

Plots how an enemy's stats grow as the player levels up. Pair with Damage Formula to verify combat stays balanced from Lv 1 to Lv 99.

How to use it

Set base stats and per-level multipliers for HP, ATK, and DEF. Project across a level range.

Designer tip

Keep the HP / damage-per-hit ratio roughly constant — players notice when a fight that took 3 hits at Lv 20 takes 15 hits at Lv 60.

Open the calculator

Open it at /calculators/enemy-scaling. Calculators run entirely in your browser — no credits charged.

Ready to try it?

Open the generator →