Enemy Generator
Generate enemy units with stat blocks, AI behavior, and weaknesses.
What it does
Produces a combat-ready enemy: name and archetype, stat block (HP/ATK/DEF/SPD/level), 2-3 abilities with cooldowns, AI priority list, weakness, and a loot hint.
Fields
Archetype — "elite", "minion", "miniboss", "swarm". Biome / setting — required; "frozen wastes", "sewer". Level — numeric.
Example output
Use the AI priority list verbatim as your behavior-tree skeleton — it'll save 30 minutes of design work per enemy.
Open the tool
Open it at /ai/enemy. Uses your text credits pool — Free tier includes 50/month, Pro 500/month, Studio unlimited.
Ready to try it?
Open the generator →